![]() While this mechanic forms the solid underpinning of most management games, it creates two problems for long-term, persistent play. The money players earn enables them to buy more things that will earn them even more money for more things and so on. These games give players a certain number of resources to spend on development and then reward their smart moves with more money to invest, creating a positive feedback loop. In Millionaire City, the player designs and constructs a bustling city. In FarmVille, the player plants and grows a prosperous farm. ![]() Many successful Facebook games are persistent management games. I wrote the following post as designer notes on the economy system. My current game, Dragon Age Legends, was released this week.
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